(formerly: Snow Vill.)
| gameshogun™ | Snoworld™ | techmagus™ |
A Journal of a GameMaster (GM), an IMMortal (IMM), and a DungeonMaster (DM).

Friday, April 30, 2004
Resignation filed
Good Morning everyone!

I just filed my resignation this morning. I have two weeks left or 15 days as the law states. 'Till that day, let's make this last few days fruitful and memorable for all of us.

See you in-game!

Thursday, April 29, 2004
I received my notification that my blog was updated. It took to long tho but let's see, one more test.

Let's hope for the best!

500 unique visitors
GameMaster has just reached the 500 unique visitors mark. Thank you all for visiting my GameMaster blog, I may be counting my last few days as a GM for Philippine Ragnarok Online but that does not mean this blog will end. I will always be a GameMaster, I might have a different name in the next game I will be GM'ing but still I will always be the GM you've known in pRO.

Anyway, I'll post my pRO Goodbye letter next time, for now let's enjoy each other's company until my last day at pRO as a GM. Tomorrow I will give my resignation letter the 30th May, 2004. As required in any company and by law, an employee must work for 2 weeks time after the filing of the resignation letter.

Thank you again, and I hope you will bookmark my blog, this blog (or my whole site if you want).

Wednesday, April 28, 2004
Friendster and a note...
Here's my friendster account: Laibcoms@graffiti.net


* Special note: If you get my other emails and messengers, I deserve the right to deny you and ignore you. If I accept you in my messengers or replied to you in your email do not abuse it or keep on contacting me. Read the disclaimer located at: READ THIS!. Thank you very much.

GameMaster v2.3.5
Minor updates to the site :) Now GameMaster v2.3.5.


Goodbye pRO... very soon...
Blogmail won't work no matter what... hmm, more research...

I had a session for 2 hours, the Commune with a GM. It's great as the players get the chance to get in touch with a GM in a non-GM level - as "fellow countrymen and human beings".

I too loved that as I will be leaving pRO as GM soon as well (read Chaos' blog). I want to get in-touch with the players and show them that we are just like you, we are not special, and we abide by the rules that you abide in-game and out-game. Majority likes it and is accepting the move I did and my fellow GMs.

Thank you all!!! We will miss you!

Let's test Blogmail...
Let's see if it will work.

Hmm... *prays*

Enkeli's Diary
GM-Enkeli's own blog is now up. You can read her blog at http://gm-enkeli.blogspot.com.

A new addition to the GameMaster bloggers.


back to our regular flow
*phew* a new day... ne layout down, tweaks and fixes here and there done... add-ons, partly done.

I'll be putting up an RSS feed and a subscription so you can syndicate this blog on your own site or on your desktop or get notified via email of new entries. This way you can always be sure to know that there is something new.

For now, you have to regularly visit the blog and oh, watch out for GM Enkeli's and GM Lilith's blogs, they are almost ready to go live.

Once again please update your bookmarks and links to http://Laibcoms.com/Laibeus/GameMaster/

Good morning to all!

Tuesday, April 27, 2004
Once again the almighty troll has something to say.
For the record:

troll: Just because you write the blog in english doesn't mean you're good and/or proficient at it, moron. Learn your tenses and punctuation, and GET THE FUCK OVER YOURSELF

Forgive me oh great master of the English language for failing thy expectations. I am not that good in thine language perhaps thou can (start to) teach me to be "proficient" in thine own language sire? I always wanted to be as "proficient" as thou art sire troll and if thou wilt not teach this "moron" how to speak like thee, I will always be a shame to thee for thou art the great English linguist and I speak thy language.

Mr. troll, whoever you are I greatly appreciate your comments and as evidence I did not delete your posts in the tag-board. I do not know why you are using the name "troll" maybe you are a "troll" (thank God I'm not and the rest of us here). It is my belief that everybody has rights to speak out and say what they want especially here in the internet and thus feel free to bash out if that is your satisfaction, objective, and goal in life.

Do I know you personally? Have we met? In-Real-Life or online? Maybe you can give me some informations as to why you made it your goal to lash out on other people's English? Ah no, "my English"? Did I do something to you that pissed you off? Are you really the almighty English speaker in the world that everybody should bow to? If you are then why don't you teach or people? Like me I am only a shame to your great English language.

I'll bet many of you have read the ROEmpire iRO-pRO incident (specially if you are a ragnaboarder as well). If you followed it you will noticed some points made in the exchange of "words" (and not "brain"). Many Filipinos, sadly to say, have a wide-open mouth, fast-typing fingers, and no brains. I am not generalizing but that's what you will see if you participate in many online communities and visit different websites. You will see Filipinos criticizing other people's "English". They will openly discriminate other people and races. In RO Empire alone, I've read posts where these Filipinos told the Americans they suck in English. Maybe what they are saying is true, but in the words of one American, speaking in a correct grammar is not important, what is important is you were able to present your idea, your message, your point. And I strongly agree to that.

Why? Not because I myself is not good in English but because of my experiences. I've been in the internet scene since the Philippines first got connected (via an ISP subscription to AT&T) way back in 1990 (yes, I've been using the Internet since then). I've played Online-Games, chat, participated in Newsgroups, beta tested yahoo, egroups, and lot others. Through those exposures (if you will), I was able to meet other "English" speakers in the world. During those times my English is really bad, I mean reallybad.

Did they criticized me for that? No. Why? Because they know that grammar is not important and not everyone can be good in everything. They understood me, I understood them, that IS what's important. Hey, at first I myself can not understand them, for example, they always type "than" as "then": "Other then". I tried to figure that out myself, asking is my last option. I figured out that they pronunced "than" as "then" in American English. Since then, I can easily understand them, and I learned to cope up and understand other people.

Yes they are funny, I myself is guilty of criticizing other people's English one time or another, like the Koreans. But all those are for fun not to offend. If you want to make fun with my English then you are welcome, I will even create a blog or a site for you at my own server if you want, just ask me and I'll do it for you. The title could be (if I may suggest Mr. troll) "Laibeus Lord/GM-Yukino's EngRish Carabao". How's that? Or maybe you have a better idea?

You know Mr. troll, it's a shame that you are a "proficient" English speaker, it's really a complete shame for you and the rest of the Filipino community. First you are selfish. You keep your knowledge to yourself so that you're the only one who can speak "proficiently". Second, you are hot-headed for someone who can speak "proficiently" in English. And the most important of all, you use street words.

If you are really that "good" and/or "proficient" why don't you teach other people to be like you instead of slapping them? You would have got respect and honour from the other people if only you don't use street words. Most good and/or proficient English speakers use professional words or civilized words not street words. It's a total waste for you.

And don't hide behind the name of troll unless you are really a troll. If you are going to criticize other people, put your real name and address. That IS what a real criticizer is, they don't hide behind fictitious names or handles.

Thank you once again Mr. troll and I'm looking forward that you act more maturely and be bold not hide in your coward's dungeon. Your comments are well appreciated. I will do my best to improve my English and be as good as you are, no wait, surpass you in your proficiency (if I can).

GM-Yukino XIE �
(RN: JC John SESE Cuneta, a proud family member of the XIE Clan [one of the largest family clan in the world].)

new home
I moved the GM blog to a new server. It is now hosted from my site (and server by AnimeRealmz) at Laibcoms.com.

Ok I decided to open up the Laibcomsal Boards to all of you.

Laibcomsal means Universal in the "simplest" explanation. In a long and deep explanation, a Laibcoms is the aggregate of all things. In a laibcoms time is an essential part. Then there are the dimensions, plane, and parallels. These three forms the "Cube of Reality", imagine it like this: a dimension is the width of a cube, a plane is the length of the cube, and the parallel is the height of the cube. You will get a 'sliced' cube. Each little cube has countless multiverses in it and each multiverse has countless of universes in it. Now if you go further, each universe has countless of galaxies in it, then each galaxies has countless of stars in it, and so on.

Apply that as a name and Laibcomsal Boards means for everything and anything. And again in "simplest" terms though not exact and is far from the actual meaning, a "Universal Forum".

Come join our forums at Laibcomsal Boards. Registration is free, and let me say this early, "English Only" until you get enough supporters for your language :)

Oh, it's an international forum, again "Laibcomsal Boards" so please respect the other people and use English at all times.

See ya there!

Laibcomsal Boards

Monday, April 26, 2004
More Interesting Reads for you Gamer
Dangerous Liaisons with MMOGs: The addiction of "Evercrack" and other online games (From Collegian.com)

EverQuest II Sets New Standard in Multiplayer Online Gaming with Voiceover for Non-Player Characters (From Yahoo! Finance)

The game's not quite afoot in Asia
Here's another good article from the Star Online: TechCentral.

KUALA LUMPUR: Despite an increasing enthusiasm for the online games market in Asia Pacific over the past year, most countries in the region managed to record only "modest" growths in online games penetration.

IDC's latest study, Asia Pacific Online Gaming Demand-Side Overview, found that South Korea enjoyed the highest online gaming penetration in Asia Pacific, but others were lagging.

"Even though the Asia Pacific online games industry has changed noticeably in the past two years, the actual online gamer has not seen much of an evolution,� said Chin Jun-Fwu, senior analyst of software research at IDC Malaysia (www.idc.com.my).

�The industry's perception of an online gamer as a male teenager is not that far from the truth. In fact, this is a factor that has not changed much in the past (few) years," he added.

A very important component of online games is the role that broadband plays, the market research firm said in a statement.

South Korea, China (and Hong Kong), Singapore and Taiwan top the region in online games penetration. These countries also have relatively high broadband penetration, except for China.

Despite the low broadband penetration in China, the high availability of 24x7 cybercaf�s in the country have kept its online games industry robust, IDC said.

These results are based on a recent IDC survey of over 5,000 urban Internet users in seven Asian countries. Free online games have always drawn a large population of gamers, many of whom do not consider themselves to be online gamers.

Although majority of such free games are casual games, IDC has included, as part of the survey's games category, hardcore and serious games such as massively multiplayer online role-playing games (MMORPGs).

While online gaming was a predominantly male-dominated activity in the region, 54% of the gaming population in Singapore are females, who are attracted to the free-of-charge online games available.

IDC expects online games providers to target this group by developing casual or "more feminine" online games, which require subscription fees.

Despite the modest regional growth, IDC believes that the regional online games industry is set for several years of strong growth prompted by advanced infrastructure, high availability of gaming subscription, and ever-evolving and more impressive games.

For more information about the research above or to purchase the data, contact Ivy Lok at (852) 2905-4232 or e-mail her at ilok@idc.com.

Mother becomes addicted to Internet, elopes with cyber boyfriend
Here's another. The negative effects of the Internet (and online gaming). Sad but true. And I was a victim for many times already before.

Source: The Korea Herald
(April 21, 2004)

Korean developers flourish in Middle Kingdom, but forced to go on defense

For the past three decades, countless foreign companies have seized upon the huge China market - and struggled to make a small dent.

But with minimal fanfare, Korean online game companies have grabbed China on a scale and speed that has few parallels.

By 2003, less than five years after their arrival in China, the Korean companies controlled more than 70 percent of the Chinese online game market last year in terms of revenue, according to the government-run Korea Game Development and Promotion Institute.

Of the 74 online games operated in China by the 38 service providers through April of last year, Korean games accounted for 36 of the titles, with "Mu," "Legend of Mir," "Navy Field" and "Fortress" finishing among the top five in popularity.

"China's current situation is similar to what Korea's was at the late 1990s, where the rapid spread of high-speed Internet secured the supremacy of online games over PC and console-based games," said Lee Soo-jin, a Chinese market expert at the game development institute.

"Being the most mature operators of the online game sector in the world with nearly a decade of experience, Korean companies were in a position to develop a brand new foreign market at their advantage," said Lee.

While the rapid ascent suggests a case study on how foreign companies can grab the elusive China market, it is also shaping up to be a litmus test of how much success Chinese officials will tolerate by outsiders against local interests.

China plans to announce new guidelines next month that will boost Chinese game companies. The guidelines are expected to corral the Korean companies, limiting their scope in one of the most dynamic areas that any Korean industry is enjoying in China.

Revenue stream

China is the Korean game industry's largest foreign market, accounting for 30 percent of its total exports and more than 53 percent of the exports of online game products. The KGDPI estimates the foreign revenue of Korean online and mobile game companies will reach $270 million this year, a jump from last year's $210 million.

Although figures vary depending on sorting methods, as some survey conductors include mobile games and network PC games as part of the online sector, it is estimated that China's online game industry generated more than $157 million in revenue last year. The number is expected to jump 26.9 percent by the end of the year to $199 million, according to a report by Chinese consulting firm CCW Research.

It is difficult to guess how much the Korean game companies collectively earned in China last year since many of them avoid releasing specific figures, citing their sensitive relationships with local business partners and state authorities. However, Lee estimates that Korean companies earned around $150 million in China and Taiwan in the sectors of the online game and closely related mobile game industry.

The extensive success of Korean game software developers mostly lies in China's rapid increase in Internet users. More than 22 million Chinese subscribed for Internet access last year, pushing the number of online users close to 70 million. The number of China's Internet users is expected to pass 150 million by 2006, overtaking the United States as the world leader.

Riding on a tidal wave of Internet connections, online gaming in China has grown at an annual rate of 160 percent since 2001, with the number of subscribers passing the 14 million mark last year, a nearly 60 percent increase from 2002. But with China's low per capita broadband penetration, only 17 million in 2003, the game industry is still in its adolescent stages..

Online games also seem to have a substantial advantage in distribution. With the games running on computer servers and fees collected from pre-paid billing cards, the Korean software developers do not have to worry about selling compact discs and game cartridges or building local distribution networks. This frees the Korean companies from piracy and inventory worries, two factors that have haunted other foreign businesses in China.

Korean entries

Recovering from disappointing performances in the U.S. and Japan in the late 1990s, Actoz Soft was the first Korean software developer to enter China, agreeing to sell its role-playing game "1000 years" to local Website Asia Game.com in 2001.

"1000 years" became an instant success, garnering more than 1 million subscribers in the first five months of operation and earning the company close to 1 billion won in license fees and royalties.

China is now the company's main revenue source. Actoz Soft earned more than 33 billion won of its 46.4 billion won revenue last year in China, with its popular role-playing series "Legend of Mir" raking in 29 billion won. The company expects a 50 percent increase for Chinese sales this year.

"It could be said that the success of '1000 years' was the starting point of the fierce international competition over China's online game industry. Online games were a minor presence before that, with Taiwan's 'Stone Age' being the only to garner success," said Lee Jin-ho, director of Actoz Soft's strategic planning division.

The competition came mostly from its Korean rivals. Webzen's 3D role-playing game "Mu" was the hottest new release in China last year, racking up around 9 billion won in earnings.

Korea's largest online game company, NCsoft, which had more than 166 billion won in revenue last year, also had a solid start, with the role-playing game "Lineage" garnering more than 3 million subscribers.

NCsoft hopes that its huge success in Taiwan, which earned the company 25 billion won last year, will extend to the mainland..

Another notable competitor is Nexon, the operator of the popular online game platform "Crazy Arcade." The company exported its popular role-playing games "Asgard," "Tactical Commander" and online video game "BnB" in China last year.

Although company officials declined to give out figures of its Chinese sales, Nexon earned 10 billion won of its 65 billion won revenue last year through its overseas business in Japan and China, according to the company's report to the Financial Supervisory Service. The company expects its overseas sales to double this year.Mixed outlook Combined with the fact that the major PC and console game manufacturers, such as Sony or Microsoft, remain reluctant to commit heavily in China due to piracy and distribution concerns, industry insiders believe that the Chinese online game industry will enjoy extensive growth in the future riding the quick penetration of high-speed Internet services.

"With the Chinese government not providing licenses for console games as of yet and PC game companies falling to generate huge profits, online games are expected to be the industry standard in China, especially with the Internet population increasing as it is right now," said KGDPI's Lee.

"With distribution costs being close to the minimum, the profit margin for online game developers will stay high. The fact that most Korean role-playing games are based on historical adventures, fantasy and martial arts could also explain the Chinese consumers' quick acceptance of Korean games," she added.

However, with China's online game market growing beyond expectations, the Korean companies anticipate Chinese government protectionism.

Apparently concerned that the more than 70 domestic online game companies have just 10 percent of the market, Chinese officials are considering measures that could hinder further licensing of foreign games.

China has said that it would release administrative guidelines on the online game industry in May, with an eye toward accelerating the growth of domestic companies.

Industry insiders believe that the Chinese government will limit the activities of foreign companies without local business partners, thus forcing them to share their techonolgy advancements by establishing joint ventures. But the worst-case scenario would be a quota on the import of foreign games, according to some analysts.

This is not the first sign of intervention.

Last July, China's Ministry of Culture imposed a new regulation on "Internet culture supervision," which forces online games and all other programs transacted via the Internet to be reported to the ministry for content supervision.

The regulation virtually doubled the screening process for foreign Internet content providers, which were required to earn an ICP (Internet content provider) license from China's General Administration of Press and Publication before applying to the Culture Ministry for business approval.

Licensing, adjusting

Since last September, only to Korean online games, Actoz Soft's "A3" and Gonusoft's "Gayax," both companies with local business partnerships, were granted licenses by the Chinese government. NCsoft has not received its license for "Lineage II" as of yet.

"The Chinese government's effort to foster their domestic industry has been evident for sometime now, as it's becoming harder for foreign companies to get a license," said Park Yoo-shin, director of Webzen's international marketing division. The licenses, said Park, are being granted only to Chinese companies or joint ventures.

"It would be impossible for Korean online game companies to do business in China without forming joint ventures from now on," said KGDPI's Lee.

Anticipating the barriers, the Korean companies have formed partnerships quickly.

Actoz Soft established its joint venture, Oriental Interactive, with China's SeaRainbow Holding Corp., the operator of Asiagame.com and China's largest online game portal ourgame.com.

NHN, Korea's second-largest Internet portal group and the operator of popular online game portal Hangame, also established a joint venture with SeaRainbow Holding, which is tentatively named as Ourgame Assets.

NHN, which earned 160 billion won in revenue last year, invested 120 billion won into the venture, which is the biggest overseas investment by a Korean Internet firm ever.

Webzen is currently providing its "Mu" services through 9Webzen, a joint venture the group established with China's The9 Online. NCsoft is allied with China's most popular portal group, Sina, providing "Lineage" to Chinese players.

Dual effects

"The recent market developments in China will likely have a dual effect on the Korean companies," said analyst Lee Wang-sang at LG Securities.

"Companies such as Actoz Soft or Webzen, who established business partnerships with domestic companies and were granted licenses, will be left to collect the benefits of the rapidly growing market. The losers will be the firms that came in halfway or not at all, as licenses will be harder to get. Such is a concern for groups such as NCsoft, although striking a partnership with Sina was a smart move," he added.

Although establishing joint ventures may give Korean companies an advantage in winning licenses and allow them to be more market responsive, some fear that it could hurt their competitiveness in the long run since their core technology is transferred to Chinese software developers.

China's Shanda Networking, has enjoyed huge success in the past years as the service provider of the "Legend of Mir" series. It earned more than $97 million in revenue last year and is seeking a listing on the U.S. Nasdaq market.

But the company is being sued in a Beijing court by Actoz Soft, which claims that Shanda's role-playing game "The World of Legend" infringed on its property rights.

"The Chinese software makers are nearly reaching the level of their Korean counterparts in terms of graphic skills and other technical aspects at least in the case of the conventional 2D games. What they lack is a decent business model for generating profits, which they expect to learn from their business partnerships with Korean companies," said Lim Chang-kyu, an analyst at Samsung Investment Trust Management.

"The Korean companies' level of success in China will depend on how they build up the relationships with their Chinese partners in terms of finding business models that benefit both sides."


By Kim Tong-hyung


Kings and Crowns
I just want to share a good article about "Richard Garriott" who pioneered MMORPGs and gave the term "GM" or "GameMaster".

Quoted from: Kings and Crowns.

December 12, 2001 Posted: 1347 GMT

By Staff Writer Chris Morris

NEW YORK (CNNmoney) -- The first time I saw Richard Garriott, it was 1996. He was wearing a cape made of crushed velvet and a crown � and the moment he walked through the door, a fan shoved a camera in my hand and begged me to snap a picture of the two of them. "This," I thought, watching Garriott assume a regal air, "is the man who sparked a revolution in computer gaming?!?"

Indeed, if you've ever played a role-playing game on your PC (or your gaming console, for that matter), you have Garriott in part to thank for it. His "Ultima" series, first published in 1980, turned into the first massively multiplayer online role playing game. More than 200,000 people in the United States regularly assume alternate identities in Garriott's medieval land of swords, sorcery and a looming evil that must be conquered. Now Garriott -- and his online persona "Lord British" -- want to conquer the world.

Garriott left software maker Electronic Arts, which had purchased "Ultima" in 1993, last year. Now he has signed on with NCSoft, the Korean game company behind "Lineage." Launched in 1998, the game now has 4 million active subscriptions, roughly 17 times as many as "Ultima Online." But until recently, the number of U.S. players has been virtually zero.

Garriott, as an executive producer, and NCSoft have spent the past six months revising the game for Western audiences and trying to get their game in front of them.

Shelf space in retail stores for new games isn't easy to get. New releases from major publishers like EA get priority over small companies' games. So Garriott and NCSoft are mostly forgoing that channel. In fact, you'll find the game at only one retailer, Electronics Boutique. And there you'll find it next to the cash register (probably just to the left of the "Get 700 Hours Free" AOL disk).

Sold for just $3, compared with $50 or so for most games, "Lineage" makes its money on the backend, charging players $15 per month or $45 for four months. EB gets a $10 bounty for each customer who becomes a subscriber to the game. NCSoft also is distributing 1 million copies of the game through magazines, and Garriott hopes to set up bounty deals there, too. The company also wants to set up distribution deals with broadband service providers in the U.S. (NCSoft already has a deal with Yahoo! Broadband in Japan.)

To stoke interest, Garriott is pulling out the cape and crown again � though mainly in a virtual sense. Lord British will walk the lands in "Lineage" a couple times a week for the next month, interacting with players and helping advance the current storyline, dubbed "The Bloodpledge". It's familiar ground for Lord British, filled with castles, dragons and magicians.

When he's not online, Garriott is developing his next game, code-named "Tabula Rasa", and working on a plan to distribute independent developers' games and turn NCSoft into a powerhouse publisher in the U.S. With $50 million cash in the bank, the company can buy solid titles.

The ultimate plan? To go public in the U.S. NCSoft already is traded in South Korea, and hit a record high just this week. The company hopes to co-list in America in mid- to late-2002. It probably could do so now, but Garriott said "the time to do that is when we can show we're not a one-trick pony."

It's an old article but worth reading. The date this was posted was on "December 12, 2001".

Very Happy
Well before the day actually ends let me add something and share stuffs with you regarding MMOGs.

After my work, I and my friends went to a certain place. The place is so good that I feel part of it. It feels like I belong here, I was here, I've been here, and I'm supposed to be here. Hopefully we can get back to the place as I want to explore more and learn more. I wish I could tell you that place now, one day I can but now's not the right time.

End of the Day. Will leave early as I need to go somewhere very important. I guess that's it for now.

See you when, tomorrow?

Some people really feel they're the "All-Knowing", "All-Knowledgeable", "All-Seeing". Don't they realized that they are just showing to the world how uncivilized they are? Look at "troll"'s post at the tag board. Maybe this "troll" is one of the SMB posters that attacked me behind my back. Besides his/her name "troll" suits him/her well = "troll".

So I have to "learn" to speak in English? 99% of this blog is in English! And how good art thou in speaking in English? Art thou that good for thou to have rights to criticize other people's English?

"Look at thyself in the mirror frst and remove that which blocks thy sight before thou tell others to remove theirs."

Remember that quote.

GameMaster v2.3 Launched
Welcome to the GameMaster v2.3 blog. The home of GM-Yukino's GM experiences. I hope you will enjoy your stay!

Sunday, April 25, 2004
I'm relieved finally. The heavy load that I'm carrying is now gone. After a year of carrying the secrecy which I myself suggested, it's now gone. Well as I've explained to the ragnaboarders which I will quote here:

(A GM Unmasked!!)

you know what I'm feeling right now? I feel so good that I have nothing to hide anymore.

I feel so good, so very good. like I released a burden or something, grabe. naiiyak na ko sa saya hehe, it's hard to be a GM of an MMOG, but it's easy to be an IMM of a MUD.

I'm a guy, straight

Here are the other reasons why I chose Yukino:

Yukino - of the Snow in Japanese.
Snow = White. (not snowhite )
Snow = cold/ice = eternity
white = pure; serene; peaceful; good; holy; the ultimate light where all other colors came.

In Russia Yukino is a male, like Yuri's Revenge, in Japan Yuri is a girl (or girl2girl) .. [ok it's a joke , but who knows baka tama logic ko ]

well, HOUJO Yukino herself, being a Gate Keeper and poetic. check me at fanfiction.net and fictionpress.com under this name "JC John Sese Cuneta". also poetry.com na rin if u want

An answer to the question "Why did you decided to reveal yourself?"

personal opinion, research, and inspired.

GM na ko before, sa Ansalonmud.org as Branchala (DragonLance "musical" god). Sa MUDs or MOGs, you are not allowed to tell anyone your identity. I said, fine with me.

Then 5 years later eto nasa pRO na ko, I've been waiting for RO since launch sa Korea and finally pRO! And the 1st MMOG pa sa pinas! I said to myself, I like to help boost the MMOG scene here in the Philippines. Why? I've played UO before and saw EQ so I know how good MMOGs are, besides MMOGs was inspired by MUDs, as I mentioned MUDs are text-base, so why not create a similar thing with graphics? That's an MMOG.

Anyway, I also thought that I want to help Level-Up, Inc. Pioneering sila. I applied with one thing in mind - MMOG Scene and LUG. I don't care sa pay, like so what, I know it's fun to be a GM.

And so it was. I now have to name a GM character, I can't use Branchala in RO, that wouldn't fit well. I don't want to use a Norse god or goddess either, masyadong generic and may "identities" na sila.

I want to hide my identity (as I came from MUDs), one way of hiding is to have an opposite gender-name and don't tell your sex to players. I did that, for a year I remain hidden. But other people know, only that, they don't know I'm GM-Yukino, one thing is alot of players really think Yukino is a girl.

Yah the name is a girl, good point, but they really pointed a lot of stuffs like I talk to players like a girl, mahinahon, nakikinig, pacifier, u know, "the way girls talk". They even said I speak in English and really good, they said only girls are that good in English (am I good? sa ShadowMaidens board nga tinira ako dun di daw ako marunong mag-english).

And so on... I sat one time, nagisip ng malalim (seryoso), napag-isip-isip ko, there's a big difference between a MUD/MOG and an MMOG. First there's an extra M. That extra M means "Massively", meaning marami, malaki. Simply speaking malaki at maraming pinagkaiba ang MUD/MOG at MMOG. (seryosa tama naman di ba?)

One difference is MUD/MOG don't get what atleast 10,000 simultaneous users at a given time. The MUD I saw that has the most players is DSL (Dark & Shatterred Lands) and last time I checked they're reaching 4-5k already, and MUDs like that are rare, super rare.

I began to understand why I have to keep my identity secret in MUDs, the community is small. If they know who you are, they'll easily figure out your character. Then there's the reality of being "bugged" by your fellow players when you are playing your personal character. That's something I'm not willing to risk.

In an MMOG (and I was inspired), I saw that there are GMs in other MMOGs (like UO and EQ) whose GMs personal profile (except ofcourse for phone numbers and home address) are even posted in the official website!! In a MUD-GM point-of-view that's crazy!

But it is not. The MMOG community is bigger (if not huge) compared to MUDs. Even if the players know, they won't give a damn about you. They won't even bother your personal character (maybe one, two, three, or ten, depends) but these players are "human beings", they have "brains" they know how to respect other people.

Sabi nga natin "Trabaho lang walang personalan". That's the major reason. There's no risk of revealing yourself as an MMOG-GM. It's not MUD where everybody can know you.

Dito na lang, we have thousands upon thousands of players, only a fraction of that reads ragnaboards and of the RB readers only a fraction visited my GM blog. See the point? Maybe there are those who wants to kill me, I can only say "it's your call". I don't know what I did to you but I want to let you know that I'm sorry in a very deep-personal level. Besides, we will all die naman, why be afraid and lurk in the shadows?

Some GMs will not reveal themselves, it's their choice. Not because they are afraid or anything but they prefer to remain hidden for personal reasons. Just like me, everything was "personal".

Finally, there's no point in keeping my identity secret if people do know I'm a GM. It's just a matter of fact of linking GM-Yukino to me and vice versa. That's what I did in my blog, I just linked the two person. As I've said in my GM-Blog, when I'm a GM, I'm being myself and not some "fake character/attitude". Now that will mean girl ako IRL with all those proofs na girl talaga ako, well no, ask those who knows I'm just being me and GM-Yukino is my first Internet Identity that truely reflects me.

GM-Yukino will always be mine and through a blog, I can keep him/her (Yukino's story is "unknown gender"). Besides, the other GMs and developers out there has their own blogs, why not me? I want to have more friends and I want those players (I'm a player as well) to follow-up on someone. So here I am, read my blog

Thanks for asking.


Greetings to all the players,

It is I, GM-Yukino, officially writing to you now to answer your most asked question, "Who are you GM-Yukino in-real-life?", "What's your sex?"

Before I answer those questions I would like to make things clear with you first.

1) This is a personal blog for my experiences as a GM, IMM, and DM since wayback in my High School days (1993).
2) You will not find any "inside" informations here.
3) I will not entertain complaints, questions, and related materials in my blog.
4) I am a human being like you.
5) I am a Player like you all.
6) I am only doing my job as a GM when I'm at the office, no hurt feelings, no offense.
7) Do not flame my guild. Again, I will not entertain game related questions in our guild's site, forum, and email addresses.
8) Same rule applies to all the other sites I maintain, emails I have, and forums I own and participate. Let's respect each other and honour each other's job.

Now to answer the ultimate question: "What is your ASL GM-Yukino?"

I'm 22 years old, Straight Male, and lives here in the Philippines - the Pearl of the Orient Seas.

For sure you are now asking why "Yukino"?

Obviously I like "Gate Keeper of Snow, Houjo Yukino". I want my GM to have a "secret" sex, and the bottomline, since I came from MOGs or MUDs as more commonly known, it was my belief that GMs for MMOGs must keep their identities secret as well and thus with a female name and a male sprite, I can hide my sex IRL (In-Real-Life).

I can hear those who are reacting, "you talk like a girl!" Until now I really can't believe it, do I really talk like a girl? Do I really relate to you in-game like a woman? I don't know, seriously please tell me the signs that made you think I'm a lady IRL please. I'm a straight male that for sure. I respect the players because I am a Player myself. I know how you feel, I know how you react, I know how you think so I talk like that. Secondly, I'm just being myself when I'm GMing, again, I'm a straight guy.

Wait... I can hear people shouting, "special Holy Order! Their founder is a GM!"

Let me tell you this straight: There are countless members of the Holy Order of the Light that was hack, scammed, got their characters deleted, lost items, rollbacks, whatever everybody is complaining, I never ever gave them ANY special treatment. Yes they report to me but I always tell them, "report it to the customer care". I also made an agreement with the Holy Order that I will not give them any special treatment and that they should not expect anything from me as a GM of pRO. With that, we lived together, played together, fair-and-square.

I do hope that this matter is clear. There might be rumours that will start to roam once more players read this statement of mine. Believe those rumours if you want. It is your opinion and no one should stop anyone from expressing their opinions. Just that let's respect and honour each other.

I hope the friends that GM-Yukino made will always be GM-Yukino's friend or even be my friend.

Finally, I "suggest" you regularly check this blog. I have something to post here soon.

(XIE Shixi)

GM Names:
Branchala in Ansalon MUD (base from DragonLance)
Yukino (first appeared in Philippine Ragnarok Online)

Who Am I? cont.#1
I'm 22 years old. Lives in, nah, not that.

It's 10 am, the time is nearing.

Who Am I?
Today, 25th April 2004, I will officially reveal my identity. Maybe you are asking "officially?" Unofficially people do know me but they do not know that the person behind Yukino is "me", gets?

Anyways more explanation will be given as the day goes by.

Watch out.

Saturday, April 24, 2004
GM Chaos' Blog
GM Chaos now has his own blog. This is A day in the life of a Game Master..., GM-Chaos' Blog!

Friday, April 23, 2004
A new Layout
I need a new layout, a "Games" layout. But I don't have time, too busy handling other websites and what else. Hope someone could help me out. I don't know what I can give you, maybe I have nothing to give you.

Let's see how about you can ask me 3 questions? Just a pre-warning tho, I will not answer LUG related questions. :)

I have a cool Aura!
See these screenshots:






How did I got that?
Want to know?

Tuesday, April 20, 2004
I'm tired...
It's no fun anymore - I'm tired. What am I talking about? I'll tell soon.

And tiredness, I'm writing this while my eyes are shutting down. I'm fighting on just like in-game, I fight on even if there are players who disrespects us like we're the lowest form of life around. Continue on. This is life, easy, hard, fun. Never remove fun, it should always be there. Morales are maintained and goes up. Without it, we get depressed, "tired" and well "tired" of the "routine".

Oh well, time to move on!
And I will move on...

Sunday, April 18, 2004
Stock Market
This blog is now in the stock market. Someone bought shares already, just click on the blogshares banner on the menu to check this blog out.

Why don't you put your blog in the stock market as well? Or maybe you just don't know but you are already there!

Friday, April 16, 2004
One Player Makes a Big Difference just as the many combined
It's a whole new day. I went to the office, usual routine, logged-in, checked on my company email, replied to emails, checked documents, updated documents, think, make decisions, then check on the worlds of Fenrir and Chaos. Sadly, some parts of Chaos are not working well. The servers have to be rebooted, rechecked, rebooted, well I don't know what's happening so I just have to pacify the players and explain to them computer stuffs like why they breakdown and all that.

You know these players who keep on flooding, who keep on well complaining, they are humans as well, they have brains. They do understand once someone explain it to them. In the first place how would they understand if no one bothers to explain it to them? That's where I'm best at. Since last year, players will testify that I do listen, I do understand, I do my best to help them and explain and let them understand the two sides - the company and the players - side-by-side. That's pacifying. I may not be able to pacify thousands, but those few will spread the word and through word-of-mouth knowledge will be passed on.

One player counts a lot. I will take time to understand that one player, sit, and talk with that one player than to talk to "all" the players. That one player can testify for the truth. Just that one player will make a big difference.

You, me, him, her, we, ALL of US are players and thus we should thank ourselves, one has power like the many.

Thank you to YOU, to me, to All of Us, the players.

Monday, April 12, 2004
Change of URL
The new URL is now http://Game-Master.blogspot.com. I will instead make this blog permanent and will house all my GM Journals. From the first time I thought of becoming a DM, then to being an IMM, then a GM.

They're all one and the same, the only difference between the three is that a DM is for tabletops, an IMM is for MUDs (text-based Multiplayer Online Game or MOG), and a GM is for MMOGs.

If you want to link here, thank you very much. Just inform me so I can link you as well.
I will create a friendster as well.

It is a good day to LIVE
"It is a good day to LIVE." New life, new beginnings, new dawn. The Assassin NPC missing in Chaos and Sarah are now back, they told me that they went on some sort of a mission which of course I can not reveal to you. I am one of their patron gods, I have followers in the Assassin's Guild members of Yukism or the Snow Faith.

The worlds are back, mortals can continue their lives once again while the Midgard Gods and Goddesses (which I have no control over as I'm an Adventuring God/Goddess) are plotting to conquer the world.

Good luck mortals, it's time for me to rest, even gods and goddesses, even the High god and the Most High God rest.


Sunday, April 11, 2004
Funniest I've Seen
Read what some pRO Players are doing in a Japanese RO site - Tsk. tsk..

Am I a Lady or a Guy?
That's the Ultimate Question. The concensus? Majority of the players will die to prove and claim that I'm a Lady. They have very valid reasons though, I agree with their evidences. All their claims that I'm a "Lady" are good and plausible, so what's my answer? Still secret. You will know soon, very soon.

Love y'all.

Follow me at this blog temporarily. I will go public soon so watch out. I know many of you wants to know who Yukino really is. Once I go public I will merge this blog to my actual blog, for now visit this one.

Saturday, April 10, 2004
track down GM-Yukino's life here who first appeared in Philippine Ragnarok Online (pRO).

Will officially launch very very soon!


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